AI Insights · Timothy · January 2023
Top 5 Train Games in Oceania Q4 2022: Performance Analysis
Explore the performance trends of the top 5 train games in Oceania for Q4 2022, including weekly downloads, revenue, and active users.
In Q4 2022, the top 5 train games on a unified platform in Oceania showcased varied performance trends. Here’s a detailed look at each game's metrics, based on data from Sensor Tower.
Speed Train from Rollic Games had a notable start with 17.2K downloads in the week of October 10, but downloads gradually decreased to around 1K by the end of December. Weekly revenue saw a peak at $193 in mid-November, with a steady decline to about $54 by late December. Active users initially increased, peaking at 27.4K in the second week but then steadily declined to around 9K by the end of the quarter.
Train Station 2: Steam Empire from Pixel Federation Games experienced fluctuations in weekly revenue, peaking at $7.7K in mid-November and ending the quarter at approximately $6.1K. Downloads increased from 523 in late September to nearly 2K by the end of December. Active users showed consistent growth, starting at 5.8K and reaching 8.8K in the last week of December.
Idle Train Empire - Idle Games, published by 书涛 刘, saw an upward trend in both downloads and active users. Downloads grew from 492 in late September to 1.2K by the end of December. Active users followed a similar trend, increasing from 753 to 2.8K. Weekly revenue peaked at $417 in the third week of December, ending the quarter at $410.
Thomas & Friends Minis from Budge Studios maintained steady weekly revenue, ranging between $500 and $700, with a slight peak at $639 in the last week of December. Downloads were stable, starting at 698 and ending the quarter at 922. Active users showed a slight increase, from 3.8K in late September to 4.1K by the end of December.
Thomas & Friends: Go Go Thomas, also from Budge Studios, had consistent downloads, starting at 667 and peaking at 874 by the end of December. Revenue saw a peak of $850 in the week of December 19, ending the quarter at $756. Active users increased gradually from 2.1K in late September to 2.2K in the final week of December.
For more detailed insights and data, visit Sensor Tower.